Ya viene en camino mi God Of War, pero ufff no se cómo describir lo que amé el Xeno 3 así que no cambiará mi opción.
El GOW 1 lo encontré una tremenda reinvención de la saga, pero no creo me vuele los sesos realmente. Tiene q ganar sus respectivas categorías obviamente
Amo Elden Ring y me vi 1000 videos de su lore durante el año, pero que esté nominado en story telling me parece un real chiste.
Quitarle la nominación a juegos que sí tienen una narrativa suprema es…
uta, se ve bastante bueno, seguro eso si de salida va a tener mas problemas de conexion que la xuxa, pero quizas se acerca el momento de la profecia DPC de una pelea mitica con los del foro en un room privado
DMZ is an open-world, narrative-focused extraction mode where Operators have free rein to complete faction-based missions, take on additional side objectives, engage with enemy Operators or AI combatants, and search for valuable items, all while fighting to survive toward exfiltration.
Essentially, your goal in DMZ is to infiltrate Al Mazrah, collect valuable items while performing various tasks, and escape before dying or the time limit is reached.
Instead of dropping in from a plane, Operators are set to enter at random points around Al Mazrah. In theory, not every Operator will be completing the same tasks. While there are always faction missions to complete, there are also Contracts to find, events to encounter, and points of interest to explore. All of this is usually marked on the Tac Map.
For the benefit of your survival and success in this mode, your Operator has a Backpack. This holds everything from weapons and equipment to Cash and other valuables that can be used to buy items at the Shops. While in the DMZ, any found items — from containers, plucked off deceased soldiers, or loose in the world — must be manually placed in the Backpack.
At any time during the match, you have the option to exfiltrate. Do this by calling in a helicopter transport at specific marked locations on the map. After you use all marked exfil locations, a final exfil point is revealed — this is the last means of escape before the match is over and your escape becomes impossible, as Operators are presumed dead due to becoming MIA.
DMZ is a single-life game mode in which dying results in the loss of all nonpermanent items in your Backpack. Squadmates can perform revives to save your life, but ultimately, in every match you have the inherent risk of forever losing items earned in the mode.