[PS5] Playstation PS5 Juegos /G̶O̶T̶Y̶'̶s̶/ VR :banderas:

Imagino que…

Esta temporada será el POV de Ellie y la próxima algo del POV de Abby y ahí se juntará todo.

Solo sabemos que cerraron un departamento , no sabemos si cerraron todo lo referente al DEI dentro de la empresa… cosa que no creo

Se viene :banderas:

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Ya comprado igual :banderas:

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También lo compre hoy. El 6 de octubre volvemos a Silent Hill :banderas:

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Ejalé :bravo:

Parece que se cancelaron los dlcs de Spider-Man 2 :fromok:

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A quien chucha le importa :jordan:

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Listo ya flopeo la wea comemoco nefasto :slight_smile:


:banderas:

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:woo: y no que no jugabas esos porque te daba miedo o algo asi ? Xdd buenos platinos :bravo: aunque del 5 y 6 nica se los sacaria

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Se platina :bravo:

Webeo pal foro no más, más miedo me da ir pa stgo centro :bravo:

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:fromok:

Igual ta bien, parece que no prendió tanto o Sony con el cagazo de Concord está tijeretiando todo lo que pueda.

2026?

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:fromok:

2028 :jordan:

Vendió súper bien, pero a Insomniac le quedó la cagá con las filtraciones hace poco, capaz va por ahí :fromok:

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:fromok:

todo es posible, una lata, el DLC del 1 es entrete.

PS5 Pro has demonstrated that the opportunities to increase console performance and features by simply producing faster, more complex CPUs and GPUs is now over. For a $100 price premium, Sony doubled the size of the PS4 GPU in making PS4 Pro. Today, with PS5 Pro, a $250 price premium (over the equivalent digital base model) cannot do the same. Sony is achieving similar, if not outright superior results, by adding machine learning silicon and amplifying graphics via AI hardware. It has also allowed Sony to add in enhanced ray tracing capabilities into what must surely have been a very tight silicon budget.

Looking at the criticisms of PS5 Pro today, I am reminded of the massive backlash against Nvidia’s RTX 20-series products based on the Turing architecture back in 2018. The products were pricey, nobody bought into the AI narrative, ray tracing was derided. And yet today, DLSS upscaling has proven to be one of the most transformative technologies in the PC space - a desired feature for users and coveted by the competition. Ray tracing? With smart technological innovations, an immense level of investment in software like ReSTIR and strategic partnerships with key game makers, Nvidia brought actual path tracing to triple-A games.

Sony is obviously not alone in these endeavours. Switch 2 will ship in 2025 with RT and machine learning silicon in its T239 processor and unlike Sony, Nintendo has the benefit of tapping into Nvidia’s existing technologies. And then there’s Microsoft. Xbox president Sarah Bond has talked about gen 10 delivering “the biggest technological leap ever in a generation” and I’d put good money on this referring to machine learning-based technologies as opposed to a wallet-busting gigantor-class GPU.

Going back to PS5 Pro though, we’ve now seen enough of the machine to say with some level of conviction that it does what Sony says it does - but more than that, with titles like F1 24, there’s evidence that those that target the hardware specifically will see much bigger boosts than simply ‘fidelity mode at 60fps’. PS5 Pro doesn’t answer the value question conclusively - not yet - but it’s delivering clearly superior results to base hardware. More holistically though, today’s added enhancements may well be laying the foundation work for the viability of 10th generation console hardware - and in that sense, its importance shouldn’t be underestimated.

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